Kriativ-techVolume 1, Issue 1, March 2018, Pages: xxxReceived: Nov. 28, 2017;Accepted: Dec. 8, 2017;Published: Feb. 24, 2018

Authors

André da Cruz Rodrigues, ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade

Media

PDF

To cite this article

André da Cruz Rodrigues, Processos de Otimização Gráfica para Recursos 3D no Contexto de Realidade VirtualDOI: 10.31112/kriativ-tech-2018-01-03

Abstract

The purpose of the current article is to analyze the peculiarity of 3D asset visualization in virtual reality devices, as well as research the more adequate techniques in 3D production for this type of medium. Having into account that the demand of content for these systems could grow significantly in a near future, development pipelines more optimized for virtual reality could become gradually more relevant, particularly in the relation between graphic quality and performance. As regularly these contents are integrated in real-time engines, it might be important to establish a comparative approach about the production processes within the videogame industry. In the end of this study, we will try to set those comparative elements, present some conclusions about suitable workflows and help to define good practices through the development process.

Keywords

Virtual Reality; 3D Modeling; Digital Sculpting; Texturing; Materials; Graphic Engines.

References

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