Kriativ-techVolume 1, Issue 1, March 2018, Pages: xxxReceived: Nov. 28, 2017;Accepted: Dec. 8, 2017;Published: Feb. 24, 2018
Authors
Media
To cite this article
João Emílio Almeida, O uso dos Jogos sérios como ferramenta de apoio à modelação comportamental.DOI: 10.31112/kriativ-tech-2018-01-09
Abstract
Behavioural modelling is a new branch of Artificial Intelligence as well as Modelling and Simulation, lacking knowledge about the human decision-making process, which is not always obvious or rational, but dependent of emotions. When addressing the specific field of emergency situations and preparedness, for instance, when facing a fire, there is high degree of uncertainty regarding the actions that people do. To make it possible to elicit such knowledge it is proposed the use of Serious Games as a behavioural elicitation tool, to validate existing knowledge or elicit new behavioural information. This paper depicts the experiments made at LIACC. Using hypothetical scenarios, the user faces emergency situations impelling to take some action. Those scenarios were conceived and validated by experts, using the Delphi method and afterwards implemented using Unity3D. The experiments devised were tested using different user groups: adults in general, children and senior citizens. Results might be used by experts to test new hypothesis or confirm existing ones, and to feed pedestrian simulators.