“Perspectiva geral das redes IMS (IP Multimedia Subsytem)”

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Sérgio Pinto,Dep. de Estudos e Investigação em Tecnologias de Informação e Sociedade – ISTEC, Professor Adjunto do ISTEC

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Sergio Pinto, “Perspectiva geral das redes IMS (IP Multimedia Subsytem)”

DOI: 10.31112/kriativ-tech-2018-01-05

Abstract

The IMS networks (IP Multimedia Subsystem) allow the telecommunications networks users to access several IP multimedia services from different terminals and IP access networks. Additionally, they intend to allow the operators to have a easier way for new services development, management and networks interoperability.

This paper purpose is to have a brief description of the IMS networks main features, that justify its selection as the NGN (Next Generation Network) networks control standard.

Keywords

IMS, IP, CSCF, AS, NGN, SIP, services, control e connectivity.

References

[1] Poikselka M., Mayer G., Khartabil H. & Niemi A. “The IMS IP Multimedia Concepts and Services”, 3th Edition, John Wiley & Sons, 2009.

[2] 3GPP “TS 23.228 Digital cellular telecommunications system (Phase 2+)”; Universal Mobile Telecommunications System (UMTS); IP Multimedia Subsystem (IMS).

[3] ETSI/TISPAN “TS 182 006 IP Multimedia Subsystem (IMS)”; Stage 2 description.

[4] ETSI “ES 282 007 IP Multimedia Subsystem (IMS)”; Functional architecture NGN IMS Architecture.

[5] GSMA “VoLTE Service Description and Implementation Guidelines”, Version 2.0, October 2014.

[6] Ericsson, “Introduction to IMS, White Paper”, 2007.

[7] Ulticom, “IMS Signaling Architecture, White Paper”, 2005.

[8] F5, “Introduction to the IP Multimedia Subsystem (IMS)”, 2016.

[9] Gilles Bertrand, “The IP Multimedia Subsystem in Next Generation Networks”, 2007.

[10]     Ericsson “MMTel – a standard for multimedia services over IMS, White Paper”, 2008.


Fatores críticos de sucesso na gestão de projetos de sistemas de informação

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Álvaro Magalhães, ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade, Professor Adjunto do ISTEC

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Álvaro Magalhães, Fatores críticos de sucesso na gestão de projetos de sistemas de informação

DOI: 10.31112/kriativ-tech-2018-01-04

Abstract

The purpose of this article was to conduct a survey and analyze the factors that determine and determine the performance of software projects in our industry (including development, installation, migration among other types of projects).
This article is made up of a survey made to the Portuguese market, since the same benchmarking questionnaire was produced and analyzed in the American market.
This was translated and applied to our market, this questionnaire was prepared by the American consultant, PA Consulting and was sent to about 50 companies, of which 23 responses were obtained. This questionnaire allowed to obtain a knowledge of several factors, from the companies that responded, such as the branch of activity, the percentage of sales in several segments, whether they are project managers with a lot of or little experience, which type of projects generate , the duration and the planned budget, for the projects that manage, whether or not they make corrections, and also among others allowed to obtain a knowledge of the impact in the design phase and in the construction phase of several factors. The data were processed and statistical results, presented in the form of a graph, were obtained from the answers that the project managers provided in the questionnaire. The goal was also for this questionnaire to be sent to the top100 companies in our market and this is what happened.

Keywords

Project Management, Project.

References

  1. Rodrigues, Alexandre G., The Application of System Dinamics to Project Management: An Integrated Methodology (SYDPIM), Tese de Doutoramento, London, England July 2000.
  2. Russell, Lou, Learning and E-Projects, Cutter Consortium, May 2000.
  3. Sievert, Richard W., Total Productive Facilities Managment: A Comprehensive Program to Achieve Business Goals by Optimizing Facility Resources, Implement Best Practices Through Benchmarking, Evaluation, Hardcover, October
  4. Silva, Alberto; Videira, Carlos, UML Metodologias e Ferramentas Case, Centro Atlântico, 2001.
  5. Thomsett, Rob, Extreme Project Management, Cutter Consortium, 2001.
  6. Toney, Frank; Powers, Ray, Best Practices of Project Management Groups In Large Functional Organizat, Project Management Institute, December
  7. Whitten, Neal, EnterPrize Organization, The: Organizing Software Projects for Accountability and Success, Project Management Institute, 1999.
  8. Pickering, Chris, Building an Effective E-Project Team, Cutter Consortium, July 2001.
  9. Pinto, Jeffery K.; Trailer; Jeffrey W., Essentials of Project Control, Project Management Institute, 1999.
  10. Highsmith, Jim; Yourdon, Ed, Business Technology Trends and Impacts, Cutter Consortium, December 2000.


Visualização de Informação para a Descoberta de Padrões Pessoais

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Sandra Pereira Gama, ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade, Professora Adjunta do ISTEC

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Sandra Gama, Visualização de Informação para a Descoberta de Padrões Pessoais

DOI: 10.31112/kriativ-tech-2018-01-07

Abstract

Nowadays, people have access to a variety of devices and applications to mediate their social interactions in any time and place. As a result, large amounts of information are generated which are not only heterogeneous but also dispersed, making it difficult to manage and analyze. Information Visualization presents a high potential to decrease cognitive load associated with data interpretation and to agglomerate information in a homogeneous way. Hence, it may potentially provide a comprehensive overview of such information, allowing users to understand their own patterns of social interaction in this personally relevant social context. This article introduces Trend Visualization (TreVi), which uses a variety of Information Visualization techniques to provide users with a unified view of their socially-generated personal information. It allows users to progressively explore the data in coherent and easily understandable items, allowing to maintain the context, while revealing personally relevant patterns.

Keywords

Information Visualization, Social Personal Information, User Interaction.

References

[1] Dix, A. Finlay, J, Abowd, G, Beale, R. (1998). Human-Computer Interaction (2nd Edition). Prentice Hall.

[2] Andrews, K., Evaluating Information Visualizations. Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization. ACM.

[3] Chen, C. (2006). Information Visualization: Beyond the Horizon. Springer.

[4] Shneiderman, B., Plaisant, C. (2006) Strategies for evaluating information visualization tools: multi-dimensional in-depth long-term case studies. Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization. ACM.

[5] Spence, R. (2007). Information Visualization - Design for Interaction (2nd Edition). Pearson Education Limited.

[6] Mazza., R. (2009). Introduction to Information Visualization. Morgan Kaufmann

 

[7] Preece, J., Rogers, Y., Sharp, H. (2011). Interaction Design: Beyond Human-Computer Interaction (3rd Edition). John Wiley & Sons.

[8] Fonseca, M.J., Campos, P., Gonçalves, D. (2012). Introdução ao Design de Interfaces. FCA.

[9] Ware, C. (2012). Information Visualization: Perception for Design. Elsevier.

[10] Gama, S., Gonçalves, D. (2014). Studying the Perception of Color Components' Relative Amount in Blended Colors.  In Proceedings NordiCHI 2014, the 8th Nordic Conference on Human-Computer Interaction. Helsinki, Finland. ACM Press.

[11] Gama, S., Gonçalves, D. (2014). Studying Color Blending for Data Visualization.  In Proceedings EuroVis 2014. pp 121-125. Swansea, Wales, UK. Eurographics.

[12] Gama, S., Gonçalves, D. (2014). Guidelines for Using Color Blending in Data Visualization. In AVI '14: International Working Conference on Advanced Visual Interfaces. pp 363-364. Como, Italy. ACM Press.

[13] Gama, S., Gonçalves, D. (2014). Studying Color Blending for Visualizing Social Artifacts. In Proceedings EPCG2014 - 21 Encontro Português de Computação Gráfica. Leiria, Portugal.

[14] Munzner, T. (2014). Visualization Design and Analysis: Abstractions, Principles, and Methods. AK Peters


Virtualização: fundamentos

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Pedro Ramos BrandãoProfessor Coordenador do ISTEC, Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade - ISTEC, Investigador da Universidade de Évora – CIDEHUS

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Pedro Ramos Brandão, Virtualização: fundamentos

DOI: 10.31112/kriativ-tech-2018-01-01

Abstract

We will briefly review the historical context of the concept of virtualization. We'll try to explain the key facts that drive solution providers to virtualization, enumerate the various types of virtualization, define their components, and discuss security issues that are directly related to virtualization.

Keywords

Cloud Computing, Security, ISO 27001, ISO 27002, Security Policies.

References

[1]G. MELL, “The NIST Definition of Cloud Computing version 15,” National Institute of Standars and technology, Information Technology Laboratory, USA, 2009.
[2]V. WINKLER, Securing The Cloud, USA: Syngress, 2011.
[3]H. SWANSON, “NIST Special Publication 800-18 - Guideline for Developing Security Plans for Federal Information Systems,” US Department of Commerce, USA, 2006.
[4]E. SIRON, Hyper-V Security, USA: PACKT, 2014.
[5]ISO-27001, “ISO 27001,” [Online]. Available: https://www.27001.pt.
[6]ISO-27002, “ISO 27002,” [Online]. Available: http://www.iso27001security.com/html/27002.html.
[7]N. POOL, “NTP POOL PROJECT,” NTP Portugal, 2018. [Online]. Available: http://www.pool.ntp.org/zone/pt. [Acedido em 2018].
[8]R. ROSS, “Recommended Security Controls for Federal Information Systems,” NYST - Computer Security Division, USA, 2007.
[9]O. Security, “Open Security Architecture,” 2011. [Online]. Available: http://www.opensecurityarchitecture.org. [Acedido em 20 Março 2018].
[10]G. HARRISON, Inside a Cloud, USA: Capitol Records, 2002.
[11]C. GIBSON, “Time-Sharing in the IBM System/360: Model 67,” em Sping Joint Computer Conference, 1966.
[12]V. TRAVASSOS, “Virtualization Trends Trace Their Origins Back to the Mainframe,” Agosto 2012. [Online]. Available: http://www.ibmsystemsmag.com/mainframe/administrator/Virtualization/history_virtualization/.
[13]A. SINGH, “An Introduction to Virtualization,” Janeiro 2004. [Online]. Available: http://www.kernelthread.com/publications/virtualization/.
[14]IBM, “IBM SearchManager/370 Client for Windows,” [Online]. Available: http://www-01.ibm.com/common/ssi/cgi-bin/ssialias?infotype=dd&subtype=sm&appname=ShopzSeries&htmlfid=897/ENUS5695-070#Header_6.
[15]H. CANDIDO, “História da Virtualização,” 19 Maio 2007. [Online]. Available: https://caiocandido.wordpress.com/2007/05/19/conceitos-de-virtualizacao/.
[16]S. CONROY, “History of Virtualization,” 2010. [Online]. Available: http://www.everythingvm.com/content/history-virtualization.
[17]V. JOSYULA, “Virtualization,” em Clound Computing, Indianapolis, Cisco Press, 2012.
[18]G. PAGE, “Clound Computing,” em Clound Computing, Indianapolis, Cisco Press, 2012.
[19]S. SCHUMATE, “Implications of Virtualization - Technical Report,” DELL, 2014.
[20]G. POPEK, “Formal Requirements for Virtualization Third Generation Architectures,” ACM, 1974.
[21]J. SMITH, “Architectures of Virtual Machines,” IEEE Computer, vol. 38, Maio 2005.
[22]J. S. REUBEN, “A Survey on Virtual Machine.,” Helsinki University of Technology, Helsinki, 2007.
[23]B. MADDEN, “Hypervisors,” 9 Março 2010. [Online]. Available: http://blog.sharevm.com/2010/03/09/type-1-and-type-2-client-hypervisors.
[24]J. A. RIZO, “Emulator,” [Online]. Available: Listing os Virtualization and Remote Control Solutions: Running Windows or Linux Software on a Macintosh and Running Mac OS on other Platforms.
[25]R. P. GOLDBERG, “Architectural Principles for Virtual Computer Systems.,” Harvard University Press, 1973.
[26]P. COTTON, “Sun x VM,” 2008. [Online]. Available: http://www.sun.com/bigadmin/sundocs/articles/xvmhvsrovw.jsp.
[27]N. COCHRANE, “Stacking up the hypervisors,” 2010. [Online]. Available: http://www.crn.com.au/Feature/173728,stacking-up-the-hypervisors.adpx.
[28]VMware, “DRS and DPM,” [Online]. Available: http://www.vmware.com/products/drs.
[29]VMware, “High availability,” [Online]. Available: http://www.vmware.com/products/high-availability/.
[30]J. SANTOS, Artist, Security Challenges with Virtualization. [Art]. FCUL.
[31]LANDESK, “Application Virtualization,” 2007. [Online]. Available: http://www.landesk.com/WorkArea/downloadasset.aspx?id=2393.


Processos de Otimização Gráfica para Recursos 3D no Contexto de Realidade Virtual

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

André da Cruz Rodrigues, ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade

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André da Cruz Rodrigues, Processos de Otimização Gráfica para Recursos 3D no Contexto de Realidade Virtual

DOI: 10.31112/kriativ-tech-2018-01-03

Abstract

The purpose of the current article is to analyze the peculiarity of 3D asset visualization in virtual reality devices, as well as research the more adequate techniques in 3D production for this type of medium. Having into account that the demand of content for these systems could grow significantly in a near future, development pipelines more optimized for virtual reality could become gradually more relevant, particularly in the relation between graphic quality and performance. As regularly these contents are integrated in real-time engines, it might be important to establish a comparative approach about the production processes within the videogame industry. In the end of this study, we will try to set those comparative elements, present some conclusions about suitable workflows and help to define good practices through the development process.

Keywords

Virtual Reality; 3D Modeling; Digital Sculpting; Texturing; Materials; Graphic Engines.

References

[1] Steuer, J. (1993). Defining Virtual Reality: Dimensions Determining Telepresence. Stanford University.

[2] Statista – The Statistics Portal (2017). Virtual Reality (VR) – Statistics & Facts. Retirado de https://www.statista.com/topics/2532/virtual-reality-vr

[3] Lamkin, P (2017). Wareable – The best smartphone headsets for VR apps. Retirado de https://www.wareable.com/vr/best-smartphone-headsets-mobile-vr-apps-1655

[4] Durães, L. (2015). O Cinema de Animação 3D em Sistemas de Realidade Virtual: Exploração dos Modos de Visualização e do Foco da Narrativa, 45-54. Universidade do Porto.

[5] Afonso, L. (2016). Interação em Realidade Virtual usando dispositivos móveis, 3-16. Universidade de Aveiro.

[6] Castro, D. (2015). Estudo Focado no Utilizador de Software Gratuito para Modelação e Visualização 3D Realista, 13-15 e 64-65. Instituto Superior de Engenharia do Porto.

[7] Santos, S. (2016). Impressão 3D – Perspetivas de Adoção na Indústria Portuguesa, 19-29. Universidade Nova de Lisboa.

[8] Vasconcelos J. B. & Ribeiro, N. (2013). Tecnologias de Programação de Jogos, 60-72. FCA – Editora de Informática, LDA.

[9] McDermott, W. (2015a). The Comprehensive PBR Guide by Allegorithmic Vol. 1 – The theory of Physically-Based Rendering and Shading. Retirado de https://www.allegorithmic.com/system/files/software/download/build/PBR_Guide_Vol.1.pdf

[10] Tan, J. (2017). Sculpt a Total War game character with Zbrush – 3D Artist Magazine, nº 109, 48-53. Future Publishing Ltd.

[11] McDermott, W. (2015b). The Comprehensive PBR Guide by Allegorithmic Vol. 2 – Light and Matter: Pratical guidelines for creating PBR texturing. Retirado de https://www.allegorithmic.com/system/files/software/download/build/PBR_volume_02_rev05.pdf

[12] Usher, W. (2016). Cinema Blend - VR Games at E3 Were Making People Sick. Retirado de https://www.cinemablend.com/games/1525170/vr-games-at-e3-were-making-people-sick-get-the-details

[13]Hayes, P. (2017). Em entrevista à 3D World Magazine - VR Game Modeling, nº 219, 18-19. Future Publishing.

[14] Hales, M (2016). Medium – Keep it Canny - Asset Preparation for Virtual Reality. Retirado de https://medium.com/@Hales/keeping-it-canny-asset-preparation-for-virtual-reality-659d46001976

[15] Kinney, J. (2016). The Game Artists Guide to VR – 3D World Magazine, nº 203, 41-49. Future Publishing.

[16] Hales, M (2016). Medium – Keep it Canny - Asset Preparation for Virtual Reality. Retirado de https://medium.com/@Hales/keeping-it-canny-asset-preparation-for-virtual-reality-659d46001976

[17] Homer, S. (2017). Em entrevista à 3D World Magazine - VR Game Modeling, nº 219, 22-23. Future Publishing.


Aplicação de um Modelo Matemático de Natureza Estocástica

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Vítor Manuel Nobre JoaquimISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade, Professor Adjunto do ISTEC.

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Vítor Manuel Nobre Joaquim, Aplicação de um Modelo Matemático de Natureza Estocástica

DOI: 10.31112/kriativ-tech-2018-01-12

Abstract

The objective of the present work is to apply a dynamic mathematical model, of stochastic nature, in the simulation of the adhesion rate to the national public irrigation system. This model, by incorporating an adjustment process with error correction mechanism, allows the identification and simulation of the adhesion rate over time, from the short to the long term, through the mathematical lag operator. The adjustment of the model was made using the method initially developed by the German mathematician Gauss (1775-1855).

Keywords

Natureza Estocástica, Regadio público; Modelo Estatístico; Modelo de Gauss

References

Bellman, R. E. (1957), “Dynamic programming”, Princeton University Press.

Michalski, R. S., and Tecuci, G. (1994). “Machine learning: A multistrategy approach”, Palo Alto: Morgan Kaufmann.

Pesaran, M. H. and Y. Shin, (1996), “Cointegration and the Speed of Convergence to Equilibrium”, Journal of Econometrics, 71, pp. 117-43.

Pesaran, M. H. and L. J. Slater (1980), “Dynamic Regression: Theory and Algorithms”, Ellis Horwood, Chichester.

Nelson, D.B. and C.Q. Cao (1992), “Inequality Constraints in the Univariate GARCH Model”, Journal of Business and Economic Statistics, 10, pp. 229-35.

Ogaki, M. (1992), “Engle’s Law and Cointegration”, Journal of Political Economy, 100, pp. 1027-46.

Pagan, A.R. and G.W. Schwert (1990), “Alternative Models for Conditional Stock Volability”, Journal of Econometrics, 45, pp. 267-90.

Perron, P. and J.Y. Campbell (1993), “A Note of Johansen’s Cointegration Procedure when Trends are Present”, Empirical Economics, 18, pp. 777-89.

Pesaran, B. and G. Wright (1995), “The Use  of Spreads in Forecasting Medium Term U.K. Interest Rates”, mimeo, University of East London.

Pesaran, M.H. (1972), Small Sample Estimation of Dynamic Economic Models”, (unpublished PhD Thesis), Cambridge University.


Evolução e Desafios das Redes de Comunicações Móveis

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Lúcio Studer Ferreira, ISTEC \ Dep. de Estudos e Investigação em Tecnologias de Informação e Sociedade, Professor Adjunto do ISTEC
Luís M. Correia, NESC-ID \ Instituto Superior Técnico, Universidade de Lisboa

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Lúcio Studer Ferreira e Luís M. Correia, Evolução e Desafios das Redes de Comunicações Móveis.

DOI: 10.31112/kriativ-tech-2018-01-11

Abstract

The deployment of radio access networks that provide coverage to mobile phones has followed the progress of the available technologies, with the GSM, UMTS and LTE systems being available in combination, and 5G being in preparation. The exponential increase in traffic generated by mobile phone users requires dense deployments of high-cost radio stations. On the other hand, traffic suffers strong geographic and temporal variations, which require dynamic networks. New challenges arise for future networks, solutions that are scalable, dynamic and efficient. The networks of the future will be efficient and heterogeneous, sharing their resources among various operators. Its components will be software-based, using virtualization and the cloud paradigm to use resources in a flexible way. This will enable minimization of costs, and faster deployment and upgrade of networks. Only then will it be possible to respond to an increasingly intense and demanding use.

Keywords

Networks; wireless and mobile communications; GSM; LTE; UMTS; 5G.

References

[1] Ferreira, L.S. e Correia, L.M. Charting the Path to C-RAN: Introduction and challenges of today’s RAN, From Hetnets To Cloud Radio Access Networks, 8th IC1004 Training School, Universidade do Luxemburgo, Luxembourg, Abr. 2015.
[2] ANACOM, Sistemas de Comunicações Móveis GSM/UMTS/LTE: Aferição da qualidade de serviço, ANACOM, 2014.
[3] CISCO, Cisco Visual Networking Index: Global Mobile Data Traffic Forecast, 2016–2021. White Paper, 2017
[4] China Mobile Research Institute, C-RAN The Road Towards Green RAN. White Paper, Version 2.5, 2011.
[5] Guan, H, Kolding, T. e Merz, P., “Discovery of Cloud-RAN”, em Proc. of NSN Cloud-RAN Workshop, Beijing, China, 2010.
[6] Godor, I., Final Report on Green Network Technologies, Deliverable C3.3, Projeto INFSO-ICT-247733 EARTH, Bruxelas, Bélgica, 2012.
[7] Pizzinat A. e Chanclou, P., “C-RAN architecture and fronthaul challenges”, em Proc. of LTE World Summit, Amsterdão, Holanda, Abr. 2013.
[8] Buyya, R., Broberg, J. e Goscinski, A., Cloud Computing: Principles and Paradigms, John Wiley & Sons, Inc., Nova Iorque, NY, USA, 2011.
[9] Ferreira, L.S., Pichon D., Hatefi, A, Gomes, A., Dimitrova, D., Braun, T., Karagiannis, G., Karimzadeh, M., Branco, M., Correia, L.M., “An Architecture to offer Cloud-Based Radio Access Network as a Service”, em Proc. EuCNC: 2014 European Conference on Networks and Communications, Junho 2014.
[10] Khatibi, S., Caeiro, L., Ferreira, L.S., Correia, L.M. e Nikaein, N., “Modelling and implementation of virtual radio resources management for 5G Cloud RAN”, EURASIP Journal on Wireless Communications and Networking, Dez. 2017 (1), 128.


Training Strategies and Impacts on Organizational and Professional Development: innovation and change

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

Luísa Orvalho, ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade Professora Coordenadora do ISTEC

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Luísa Orvalho, Training Strategies and Impacts on Organizational and Professional Development: innovation and change

DOI: 10.31112/kriativ-tech-2018-01-10

Abstract

The empirical study, based on a qualitative research methodology, centered on multiple consulting / training case studies, was carried out under the Post-Doctoral project in Educational Sciences, at the Faculty of Education and Psychology, Universidade Católica Portuguesa, entitled "Collaborate to Innovate in Vocational Education", and intends to respond to the guiding question from the beginning: What training strategies can promote the change of teacher practices in the classroom and guarantee the quality of vocational education training? This qualitative research followed the Appreciative Inquiry (AI) - an approach to positive change that has been used successfully in communities and organizations around the world, noted in the literature by several authors [1][2][3]- based on the Cycle AI-5 D, consisting of five development phases: Define, Discovery, Dream, Design, Delivery (Destiny).Theories of research-actioncollaborative and reflexive education of [4], [5] [6] supported the workshop model of intervention and external consulting. The results show that the formative strategies have caused very significant impacts in terms of innovation and transformative effects, in the ways of thinking and acting professionals of the directors, teachers and trainers of schools with VET.

Keywords

Innovation for change; Training Strategies-Action-Collaborative; 5D Cycle of Change Appreciative Inquiry (AI-5D); Vocational Education and Training (VET).

References

[1] Cooperrider, D. L. & Whitney, D. (2001). A positive revolution in change. In Cooperrider, D. L., Sorenson, P.,Whitney, D. e Yeager, T. (Eds.) Appreciative Inquiry: Na Emerging Direction for Organization Development (9 ‐ 29). Champaign, IL: Stipes Cooperrider, D., et al. (2008).The Appreciative Inquiry Handbook: For Leaders of Change.2nd Edition. San Francisco: Berret-Koehler Publishers,Inc. Cooperrider, D. (2005).Appreciative Inquiry: A Positive Revolution in Change.1st Edition. San Francisco: BerretKoehler Publishers. Disponível em https://appreciativeinquiry.case.edu/upload s/whatisai.pdf

[2] Watkins, J. M. & Mohr, B. J. (2001). Appreciative Inquiry: Change at the Speed of Imagination. Jossey-Bass/Pfeiffer. Disponível https://appreciativeinquiry.case.edu/researc h/bibPublished.cfm

[3] Whitney, D. & Trosten-Bloom, A. (2013, Nov 1). Ten Tips for Using Appreciative Inquiry for Community Planning. AI Practitioner Vol. 15. 4 Disponível em https://appreciativeinquiry.case.edu/researc h/bibPublished.cfm#W

[4] Argyris, C (1977). Double loop learning in organizations. Harvard Business. Review, v. 55, n. 5, p. 115-124. Argyris, C (1999). On Organizational Learning. 2nd Edition. Wiley-Blackwell Argyris, C. & Schön, D. A. (1978. Organizational Learning: A Theory of Action Perspective. San Francisco, CA: Jossey-Bass

[5] Argyris, C. & Schön, D. A. (1996). Organizational Learning II: Theory, Method and Practice.Reading, MA: Addison-Wesley. 13

[6] Schön, D. A. (1983). The reflective practitioner: How professionals think in action. NewYork: Basic Books

[7] Orvalho, L & Alves, J.M. (2016). Estratégias Formativas e Impactos no Desenvolvimento Profissional dos Professores / Training Strategies and Impact on the Professional Development of Teachers. In Revista Portuguesa de Investigação Educacional - Escolas, Melhoria e Transformação, 16, 2016, 145- 180. Porto: Universidade Católica Editora.

[8] Sousa, F., Monteiro, I. (2015). Colaborar para Inovar. A inovação como resultado do processo de decisão. Lisboa: Edições Sílabo, Lda.

[9] Sennett, R. (2012). Juntos: Os rituais, os prazeres e a política da cooperação. Rio de Janeiro: Record.

[10] Orvalho, L. & Alves, J. M. (2017). Estratégias Formativas e Impactos no Desenvolvimento Organizacional e Profissional dos Professores do Ensino Profissional. In Atas do II Seminário Internacional, Educação, Territórios e Desenvolvimento Humanos, 824-839. Porto: FEP, CEDH, UCP. ISBN: 978-989- 99486-8-6.

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O uso dos Jogos sérios como ferramenta de apoio à modelação comportamental.

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

João Emílio Almeida, ISTEC – Departamento de Estudos e Investigação em tecnologias de Informação e Sociedade, Professor Adjunto do ISTEC.

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João Emílio Almeida, O uso dos Jogos sérios como ferramenta de apoio à modelação comportamental.

DOI: 10.31112/kriativ-tech-2018-01-09

Abstract

Behavioural modelling is a new branch of Artificial Intelligence as well as Modelling and Simulation, lacking knowledge about the human decision-making process, which is not always obvious or rational, but dependent of emotions. When addressing the specific field of emergency situations and preparedness, for instance, when facing a fire, there is high degree of uncertainty regarding the actions that people do. To make it possible to elicit such knowledge it is proposed the use of Serious Games as a behavioural elicitation tool, to validate existing knowledge or elicit new behavioural information. This paper depicts the experiments made at LIACC. Using hypothetical scenarios, the user faces emergency situations impelling to take some action. Those scenarios were conceived and validated by experts, using the Delphi method and afterwards implemented using Unity3D. The experiments devised were tested using different user groups: adults in general, children and senior citizens. Results might be used by experts to test new hypothesis or confirm existing ones, and to feed pedestrian simulators.

Keywords

Jogos Sérios, Modelação Comportamental, Situações de Emergência.

References

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Critérios teóricos de sustentabilidade na avaliação das instituições de solidariedade social

Kriativ-tech
Volume 1, Issue 1, March 2018, Pages: xxx
Received: Nov. 28, 2017;

Accepted: Dec. 8, 2017;

Published: Feb. 24, 2018

Authors

João Gonçalves,ISTEC – Departamento de Estudos e Investigação em Tecnologias de Informação e Sociedade, Professor auxiliar da Universidade Católica Portuguesa, Professor adjunto do ISTEC

Media

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To cite this article

João Gonçalves, Critérios teóricos de sustentabilidade na avaliação das instituições de solidariedade social.

DOI: 10.31112/kriativ-tech-2018-01-06

Abstract

The aim of this research is to identify and build theoretical criteria in the determination of sustainability factors and evaluation models in this area of social solidarity institutions. A mixed method was used, based on two questionnaires: one for 138 social solidarity institution users and the other for 97 members of those institutions. To obtain qualitative data in the different areas under analysis, institution managers and local public authorities were also interviewed. The research produced knowledge that makes it possible to define seven new theoretical sustainability criteria: 1) support needs; 2) access to services; 3) suitability and quality of services; 4) culturality; 5) user satisfaction; 6) empowerment of institutions; and 7) relevance of the institutions. It also broadens two criteria already included in the literature: 1) interaction with society [and the state]; and 2) organisational structure [and functioning].

Keywords

Institutions; Theoretical criteria; Sustainability

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