Acceptance of Online Education in Portugal and in the World: Before and During Covid-19


Volume 1, Issue 7, April 2018, Pages: xxx
Received: Dec. 28, 2019;

Accepted: Feb. 25, 2020.

Published: Jul. 30, 2020.


Rui Miguel Pascoal, Adjunct Professor at ISTEC



To cite this article

Rui Miguel Pascoal, Acceptance of Online Education in Portugal and in the World:  Before and During Covid-19

DOI: 10.31112/kriativ-tech-2020-06-35


The model of education in Portugal and around the world is changing. Online education is not accepted by all, and it loses quality whether or not it is in a pandemic scenario. Therefore, this work of analysis and discussion aims to find out which the measures are most appropriate to be adopted to protect public health and at the same time maintain the quality of teaching and acceptance by all. The solution is based on a mixed teaching model, that is, some face-to-face classes and other in distance and e-learning classes, because online education has worse learning results than face-to-face education, according to experts in the field.


Online Education, Education Acceptance, Education and covid-19, Distance Learning, Face-to-Face Learning, E-Learning.


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Volume 1, Issue 7, April 2018, Pages: xxx
Received: Dec. 28, 2019;

Accepted: Feb. 25, 2020.

Published: Jul. 30, 2020.


Sandra Pereira Gama, Assistant Professor at ISTEC-Porto



To cite this article

Sandra Pereira Gama, Gamification Mechanisms for Online Learning

DOI: 10.31112/kriativ-tech-2020-06-32


Gamification is the adoption of game elements in non-gaming contexts. While it has proven its success in educational settings, online learning presents a set of characteristics one must consider. This article discusses the particularities of online learning and the underlying restrictions of Student-Student Interaction. It presents a set of activities derived from state-of-the-art literature on online learning and gamification.


Gamification, Online Learning, Student Engagement, Student-Student Interaction


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