{"id":66531,"date":"2023-10-31T11:46:51","date_gmt":"2023-10-31T11:46:51","guid":{"rendered":"https:\/\/www.kriativ-tech.com\/?p=66531"},"modified":"2023-10-31T11:47:34","modified_gmt":"2023-10-31T11:47:34","slug":"using-unreal-engine-5-to-realistic-rendering-of-scenes","status":"publish","type":"post","link":"https:\/\/www.kriativ-tech.com\/?p=66531","title":{"rendered":"Using Unreal Engine 5 to realistic rendering of scenes"},"content":{"rendered":"<p>[vc_row][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; uncode_shortcode_id=&#8221;175189&#8243;]Kriativ-tech Volume 1, Issue 9, January 2023, Pages: xxx Received: Jan. 22, 2023; Accepted: Jan. 27, 2023. Published: Mar. 13, 2023.[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Authors[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;&#8221; uncode_shortcode_id=&#8221;104214&#8243;]Lu\u00edsa Orvalho &#8211; Professor Coordinator and Research at CITECA- ISTEC Porto<br \/>\nCarlos Couto &#8211; Assistant Professor at ISTEC Porto Specialist in Computer Sciences, Researcher at CITECA|ISTEC Porto<br \/>\nDuarte Costa &#8211; 3rd year student of the degree in Multimedia Engineering at ISTEC Porto<br \/>\nGon\u00e7alo Leite &#8211; 3rd year student of the degree in Multimedia Engineering at ISTEC Porto[\/vc_custom_heading][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading]Media[\/vc_custom_heading][vc_button button_color=&#8221;accent&#8221; border_animation=&#8221;btn-ripple-out&#8221; border_width=&#8221;0&#8243; link=&#8221;url:http%3A%2F%2Fwww.kriativ-tech.com%2Fwp-content%2Fuploads%2F2023%2F10%2FUsing-Unreal-Engine-5-to-realistic-rendering-of-scenes.pdf|target:_blank&#8221; button_color_type=&#8221;uncode-palette&#8221; uncode_shortcode_id=&#8221;198134&#8243;]PDF[\/vc_button][vc_custom_heading heading_semantic=&#8221;h4&#8243; text_size=&#8221;h4&#8243;]To cite this article[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;&#8221; uncode_shortcode_id=&#8221;198287&#8243;]Lu\u00edsa Orvalho, Carlos Couto, Duarte Costa, Gon\u00e7alo Leite <b>Using Unreal Engine 5 to realistic rendering of scenes<\/b><br \/>\nDOI: 10.31112\/kriativ-tech-2023-06-93[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row row_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;1&#8243; column_width_percent=&#8221;100&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; override_padding=&#8221;yes&#8221; column_padding=&#8221;1&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Abstract[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;&#8221; text_height=&#8221;fontheight-843833&#8243; uncode_shortcode_id=&#8221;207684&#8243;]This scientific paper discusses the Unreal Engine 5 (EU5) game engine and its tools in the field of realistic scene rendering. This real-time 3D image creation tool is used by developers to create photorealistic visuals and immersive experiences. Some of the main features of this graphics engine are presented, such as Nanite, Lumen and MetaHuman Creator, as well as the contributions that its use can bring to the industry of video games, film, architecture, virtual reality.[\/vc_custom_heading][vc_empty_space empty_h=&#8221;2&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Keywords[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;&#8221; uncode_shortcode_id=&#8221;136651&#8243;]Unreal Engine 5, 3D, Realistic Render Technologies, Nanite, Lumen, MetaHuman Creator, Live Link, ArchViz,Virtual Reality[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]References[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;&#8221; text_height=&#8221;fontheight-843833&#8243; uncode_shortcode_id=&#8221;139881&#8243;][1] Lumen Technical Details. (2023). https:\/\/docs.unrealengine.com\/5.0\/en-US\/lumen-technical-details-in-unreal-engine\/. [website]. Unreal Engine.<br \/>\n[2] Hu, A. (2023). How to Use Lumen in Unreal Engine 5. Vertex Mode. https:\/\/vertexmode.com\/how-to-use-lumen-in-unreal-engine-5\/<br \/>\n[3] Epic Games. (2023). Nanite Virtualized Geometry. https:\/\/docs.unrealengine.com\/5.0\/en-US\/nanite-virtualized-geometry-in-unreal-engine\/. [website]. Unreal Engine.<br \/>\n[4] SkyReal (2023). Nanite, a revolution for virtualized geometry with Unreal Engine 5. SkyReal. https:\/\/sky-real.com\/news\/nanite-a-revolution-for-virtualized-geometry-with-unreal-engine-5\/<br \/>\n[5] Fang, Z. Cai, L. &amp; Wang, G. (2021, June 1). MetaHuman Creator The starting point of the metaverse. IEEE Conference Publication | IEEE DOI: 10.1109\/ISCTIS51085.2021.00040<br \/>\n[6] Shannon, T. (2017) Unreal Engine 4 for Design Visualization. Addison-Wesley Professional.<br \/>\n[7] Epic Games. (2023). Live Link. [website]. Unreal Engine.https:\/\/docs.unrealengine.com\/5.0\/en-US\/live-link-in-unreal-engine\/<br \/>\n[8] Salli, M. (2023). 3D Game Character Animations in Unreal Engine 5: Creation and Implementation. Master\u00b4s Thesis of Culture and Art submitted to South- Eastern Finland University of Applied Science https:\/\/www.theseus.fi\/bitstream\/handle\/10024\/796958\/Marika_Salli.pdf?sequence=2<br \/>\n[9] https:\/\/docs.unrealengine.com\/4.27\/en-US\/AnimatingObjects\/SkeletalMeshAnimation\/FacialRecordingiPhone\/<br \/>\n[10] SkyReal .(2023). SAFRAN: The SkyReal solution accompanies the development of immersive training modules of Safran Engineering Services.[Website]. SkyReal. https:\/\/sky-real.com\/news\/the-skyreal-solution-accompanies-the-development-of-immersive-training-modules-of-safran-engineering-services\/<br \/>\n[11] Thomsen, M. (2012b). History of the Unreal Engine &#8211; IGN. [Website]. IGN. https:\/\/www.ign.com\/articles\/2010\/02\/23\/history-of-the-unreal-engine[\/vc_custom_heading][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lu\u00edsa Orvalho &#8211; Professor Coordinator and Research at CITECA- ISTEC Porto<br \/>\nCarlos Couto &#8211; Assistant Professor at ISTEC Porto Specialist in Computer Sciences, Researcher at CITECA|ISTEC Porto<br \/>\nDuarte Costa &#8211; 3rd year student of the degree in Multimedia Engineering at ISTEC Porto<br \/>\nGon\u00e7alo Leite &#8211; 3rd year student of the degree in Multimedia Engineering at ISTEC Porto<br \/>\nDOI: 10.31112\/kriativ-tech-2023-06-93<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"_links":{"self":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66531"}],"collection":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66531"}],"version-history":[{"count":2,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66531\/revisions"}],"predecessor-version":[{"id":66534,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66531\/revisions\/66534"}],"wp:attachment":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66531"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66531"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66531"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}