{"id":66369,"date":"2021-10-26T08:41:59","date_gmt":"2021-10-26T08:41:59","guid":{"rendered":"https:\/\/www.kriativ-tech.com\/?p=66369"},"modified":"2022-01-04T14:18:53","modified_gmt":"2022-01-04T14:18:53","slug":"mooc-accomplishment-through-gamification","status":"publish","type":"post","link":"https:\/\/www.kriativ-tech.com\/?p=66369","title":{"rendered":"MOOC accomplishment through gamification"},"content":{"rendered":"<p>[vc_row][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243;]Kriativ-tech Volume 1, Issue 9, April 2018, Pages: xxx Received: Dec. 28, 2019; Accepted: Feb. 25, 2020. Published: Oct. 11, 2021.[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Authors[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243; uncode_shortcode_id=&#8221;134994&#8243;]Bruno Miguel Pinheiro, Master Degree Student at Instituto Superior de Tecnologias Avan\u00e7adas<br \/>\nPaulo Duarte Branco, Assistant Professor at Instituto Superior de Tecnologias Avan\u00e7adas, Centro de Investiga\u00e7\u00e3o em Artes e Comunica\u00e7\u00e3o<br \/>\n[\/vc_custom_heading][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading]Media[\/vc_custom_heading][vc_button button_color=&#8221;accent&#8221; border_animation=&#8221;btn-ripple-out&#8221; border_width=&#8221;0&#8243; link=&#8221;url:http%3A%2F%2Fwww.kriativ-tech.com%2Fwp-content%2Fuploads%2F2021%2F10%2FMOOCAccomplishmentThroughGamification.pdf|target:_blank&#8221; button_color_type=&#8221;uncode-palette&#8221; uncode_shortcode_id=&#8221;811586&#8243;]PDF[\/vc_button][vc_custom_heading heading_semantic=&#8221;h4&#8243; text_size=&#8221;h4&#8243;]To cite this article[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h6&#8243; uncode_shortcode_id=&#8221;952625&#8243;]Bruno Miguel Pinheiro, Paulo Duarte Branco, <strong>MOOC accomplishment through gamification \u00a0<\/strong><\/p>\n<p>DOI: 10.31112\/kriativ-tech-2021-10-52[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row row_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;1&#8243; column_width_percent=&#8221;100&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; override_padding=&#8221;yes&#8221; column_padding=&#8221;1&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Abstract[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; uncode_shortcode_id=&#8221;214144&#8243;]This article approaches the concept of gamification in teaching and learning contexts, mainly in Massive Open Online Courses (MOOC), to increase the motivation and commitment of students in the perseverance to complete the course. The use of game elements and concepts prompts an important factor in the way methodologies move toward for the development of student-directed courses.[\/vc_custom_heading][vc_empty_space empty_h=&#8221;2&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Keywords[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243; uncode_shortcode_id=&#8221;876550&#8243;]Gamification, MOOC, Motivation, Engagement, game-based learning.[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]References[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; uncode_shortcode_id=&#8221;208273&#8243;][1] R. F. da SILVA and E. S. Correa, \u201cNovas tecnologias e educa\u00e7\u00e3o: a evolu\u00e7\u00e3o do processo de ensino e aprendizagem na sociedade contempor\u00e2nea,\u201d Educ. e Linguagem, ano, vol. 1, no. 1, pp. 23\u201325, 2014.<br \/>\n[2] Statista, \u201cInternet users by age worldwide | Statistic,\u201d 27 de Janeiro de 2021, 2021. https:\/\/www.statista.com\/statistics\/272365\/age-distribution-of-internet-users-worldwide\/ (accessed Feb. 19, 2021).<br \/>\n[3] D. Cormier and G. Siemens, \u201cThrough the open door: Open courses as research, learning, and engagement,\u201d Educ. Rev., vol. 45, pp. 30\u201339, 2010.<br \/>\n[4] W. Feng, J. Tang, and T. X. Liu, \u201cUnderstanding Dropouts in MOOCs,\u201d Proc. AAAI Conf. Artif. Intell., vol. 33, no. 01, pp. 517\u2013524, 2019, doi: 10.1609\/aaai.v33i01.3301517.<br \/>\n[5] D. Onah, J. Sinclair, and R. 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Sci., vol. 65, pp. 182\u2013191, 2015, doi: https:\/\/doi.org\/10.1016\/j.procs.2015.09.107.<br \/>\n[10] L. N. M. Bezerra, M. Silva, and Autor, \u201cA review of literature on the reasons that cause the high dropout rates in the MOOCS,\u201d 2017.<br \/>\n[11] D. Shah, \u201cBy The Numbers: MOOCs in 2020,\u201d Class Central, Nov. 2020. https:\/\/www.classcentral.com\/report\/mooc-stats-2020\/.<br \/>\n[12] O. B. Gen\u00e9, M. M. N\u00fa\u00f1ez, and \u00c1. F. Blanco, \u201cGamification in MOOC: Challenges, opportunities and proposals for advancing MOOC model,\u201d in ACM International Conference Proceeding Series, 2014, pp. 215\u2013220, doi: 10.1145\/2669711.2669902.<br \/>\n[13] O. Borras-Gene, M. Marti\u00f1ez-nunez, and \u00c1. Fidalgo-Blanco, \u201cNew Challenges for the motivation and learning in engineering education using gamification in MOOC,\u201d Int. J. Eng. Educ., vol. 32, no. 1, pp. 501\u2013512, 2016.<br \/>\n[14] G. Zichermann and C. Cunningham, \u201cGamification by design implementing game mechanics in web and mobile apps,\u201d O\u2019Reilly Media, 2011.<br \/>\n[15] A. Antonaci, R. Klemke, K. Kreijns, and M. Specht, \u201cGet Gamification of MOOC right! How to Embed the Individual and Social Aspects of MOOCs in Gamification Design.,\u201d Int. J. Serious Games, vol. 5, no. 3, pp. 61\u201378, 2018, doi: 10.17083\/ijsg.v5i3.255.<br \/>\n[16] G. Kiryakova, N. Angelova, and L. Yordanova, \u201cGamification in education,\u201d 2014.<br \/>\n[17] R. M. Ryan and H. Patrick, \u201cSelf-determination theory and physical,\u201d Hell. J. Psychol., vol. 6, pp. 107\u2013124, 2009.<br \/>\n[18] K. M. Kapp, L. Blair, and R. Mesch, The gamification of learning and instruction fieldbook: ideas into practice. Wiley, 2014.<br \/>\n[19] R. Hunicke, M. Leblanc, and R. Zubek, \u201cMDA\u202f: A Formal Approach to Game Design and Game Research,\u201d 2004.<\/p>\n<p>[\/vc_custom_heading][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bruno Miguel Pinheiro, Master Degree Student at Instituto Superior de Tecnologias Avan\u00e7adas<br \/>\nPaulo Duarte Branco, Assistant Professor at Instituto Superior de Tecnologias Avan\u00e7adas, Centro de Investiga\u00e7\u00e3o em Artes e Comunica\u00e7\u00e3o<br \/>\nDOI: 10.31112\/kriativ-tech-2021-10-52<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"_links":{"self":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66369"}],"collection":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66369"}],"version-history":[{"count":2,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66369\/revisions"}],"predecessor-version":[{"id":66426,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66369\/revisions\/66426"}],"wp:attachment":[{"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66369"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66369"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66369"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}