{"id":66352,"date":"2021-10-11T10:45:41","date_gmt":"2021-10-11T10:45:41","guid":{"rendered":"http:\/\/www.kriativ-tech.com\/?p=66352"},"modified":"2022-01-04T14:21:14","modified_gmt":"2022-01-04T14:21:14","slug":"gamification-in-higher-education-gamifying-an-engineering-course","status":"publish","type":"post","link":"http:\/\/www.kriativ-tech.com\/?p=66352","title":{"rendered":"Gamification in Higher Education: Gamifying an Engineering Course"},"content":{"rendered":"<p>[vc_row][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243;]Kriativ-tech Volume 1, Issue 9, April 2018, Pages: xxx Received: Dec. 28, 2019; Accepted: Feb. 25, 2020. Published: Oct. 11, 2021.[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Authors[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243;]Sandra Gama,\u00a0<span lang=\"EN-US\">Assistant Professor at ISTEC <\/span>[\/vc_custom_heading][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading]Media[\/vc_custom_heading][vc_button button_color=&#8221;accent&#8221; border_animation=&#8221;btn-ripple-out&#8221; border_width=&#8221;0&#8243; link=&#8221;url:http%3A%2F%2Fwww.kriativ-tech.com%2Fwp-content%2Fuploads%2F2021%2F10%2FSandraGama2021.pdf|target:_blank&#8221;]PDF[\/vc_button][vc_custom_heading heading_semantic=&#8221;h4&#8243; text_size=&#8221;h4&#8243;]To cite this article[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h6&#8243; uncode_shortcode_id=&#8221;604110&#8243;]Sandra Gama,\u00a0<strong>Gamification in Higher Education: Gamifying an Engineering Course\u00a0<\/strong><\/p>\n<p>DOI: 10.31112\/kriativ-tech-2021-10-55[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row row_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;1&#8243; column_width_percent=&#8221;100&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; override_padding=&#8221;yes&#8221; column_padding=&#8221;1&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Abstract[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243;]<\/p>\n<div><i><span lang=\"EN-US\">Research has shown that games have the potential to improve motivation, encouraging players to fulfill their quests. The process of adopting game elements in non-gaming contexts is known as gamification and has been successfully used in a variety of settings. Leveraging on this, we gamified an engineering course, including classical game elements such as leaderboard, experience points and levels. Results were very encouraging, showing increased involvement, participation, fun, motivation and satisfaction.<\/span><\/i><\/div>\n<p>[\/vc_custom_heading][vc_empty_space empty_h=&#8221;2&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Keywords[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243;]<\/p>\n<div><span lang=\"EN-US\">Gamification, Gamification in Education, Gamified Learning, Student Engagement.<\/span><\/div>\n<p>[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row][vc_column column_width_percent=&#8221;100&#8243; gutter_size=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]References[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_font=&#8221;font-213936&#8243; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243;]J. 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Entertainment Computing 5. 2013.<br \/>\n[\/vc_custom_heading][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sandra Gama,\u00a0Assistant Professor at ISTEC<br \/>\nDOI: 10.31112\/kriativ-tech-2021-10-55<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[70],"tags":[],"_links":{"self":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66352"}],"collection":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66352"}],"version-history":[{"count":3,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66352\/revisions"}],"predecessor-version":[{"id":66429,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66352\/revisions\/66429"}],"wp:attachment":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66352"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}