{"id":66097,"date":"2020-02-28T13:16:47","date_gmt":"2020-02-28T13:16:47","guid":{"rendered":"http:\/\/www.kriativ-tech.com\/?p=66097"},"modified":"2020-03-24T21:38:35","modified_gmt":"2020-03-24T21:38:35","slug":"requirements-of-augmented-reality-for-outdoor-environments","status":"publish","type":"post","link":"http:\/\/www.kriativ-tech.com\/?p=66097","title":{"rendered":"Requirements of Augmented Reality for Outdoor Environments"},"content":{"rendered":"<p>[vc_row][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; text_font=&#8221;font-213936&#8243;]Kriativ-tech<br \/>\nVolume 1, Issue 7, April 2018, Pages: xxx<br \/>\nReceived: Dec. 28, 2019;<\/p>\n<p>Accepted: Feb. 25, 2020.<\/p>\n<p>Published: Feb. 28, 2020.[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Authors[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243;]Rui Pascoal, Assistant Professor at ISTEC[\/vc_custom_heading][\/vc_column][vc_column width=&#8221;1\/2&#8243;][vc_custom_heading]Media[\/vc_custom_heading][vc_button button_color=&#8221;accent&#8221; border_animation=&#8221;btn-ripple-out&#8221; border_width=&#8221;0&#8243; link=&#8221;url:http%3A%2F%2Fwww.kriativ-tech.com%2Fwp-content%2Fuploads%2F2018%2F02%2FRUI-PASCOAL-EDIcaO-8.pdf||target:%20_blank|&#8221;]PDF[\/vc_button][vc_custom_heading heading_semantic=&#8221;h4&#8243; text_size=&#8221;h4&#8243;]To cite this article[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h6&#8243;]<\/p>\n<div class=\"page\" title=\"Page 1\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p>Rui Pascoal, <strong>Requirements of Augmented Reality for Outdoor Environments<\/strong><\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>DOI:\u00a010.31112\/kriativ-tech-2018-01-26[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row row_height_percent=&#8221;0&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;1&#8243; column_width_percent=&#8221;100&#8243; shift_y=&#8221;0&#8243; z_index=&#8221;0&#8243;][vc_column column_width_percent=&#8221;100&#8243; override_padding=&#8221;yes&#8221; column_padding=&#8221;1&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Abstract[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; text_font=&#8221;font-213936&#8243;]This paper presents a new adequacy of Augmented Reality technology for end-users in outdoor environments. To find gaps on field is made a research in state of the art, survey technology characteristics, and end-user\u2019s preferences to adequate hands-free interactions, and amount of information in outdoor activities. A continuous adaptation of information is needed due to environmental, contextual and activity differences and avoid information overload. It brings significant improvements over current Augmented Reality portable systems. This work presented here has profound implications for technology acceptance, because it only presents an added value when provide acceptance and agility with hands-free interactions, be it touristic, sportive, leisure or gaming activities.[\/vc_custom_heading][vc_empty_space empty_h=&#8221;2&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]Keywords[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243;]<\/p>\n<div class=\"page\" title=\"Page 1\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p>Augmented Reality, Outdoor Environments, Information by Activity, Hands-free Interactions.<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p>[\/vc_custom_heading][\/vc_column][\/vc_row][vc_row][vc_column column_width_percent=&#8221;100&#8243; overlay_alpha=&#8221;50&#8243; gutter_size=&#8221;0&#8243; medium_width=&#8221;0&#8243; mobile_width=&#8221;0&#8243; shift_x=&#8221;0&#8243; shift_y=&#8221;0&#8243; shift_y_down=&#8221;0&#8243; z_index=&#8221;0&#8243; width=&#8221;1\/1&#8243;][vc_custom_heading heading_semantic=&#8221;h3&#8243; text_size=&#8221;h3&#8243;]References[\/vc_custom_heading][vc_custom_heading heading_semantic=&#8221;p&#8221; text_size=&#8221;h5&#8243; text_height=&#8221;fontheight-843833&#8243; text_font=&#8221;font-213936&#8243;]<\/p>\n<ul>\n<li>M. Pascoal and S. L. Guerreiro, \u201cInformation overload in augmented reality: The outdoor sports environments,\u201d in <em>Information and Communication Overload in the Digital Age<\/em>. IGI Global, 2017, pp. 271\u2013301.<\/li>\n<li>Milgram, H. Takemura, A. Utsumi, and F. Kishino, \u201cAugmented reality: A class of displays on the reality-virtuality continuum,\u201d in <em>Telemanipulator and telepresence technologies<\/em>, vol. 2351. International Society for Optics and Photonics, 1995, pp. 282\u2013293.<\/li>\n<li>Furht, <em>Handbook of augmented reality<\/em>. Springer Science &amp; Business Media, 2011.<\/li>\n<li>F. Ross and T. Harrison, \u201cAugmented reality apparel: An appraisal of consumer knowledge, attitude and behavioral intentions,\u201d in <em>System Sciences (HICSS), 2016 49th Hawaii International Conference on<\/em>. IEEE, 2016, pp. 3919\u20133927.<\/li>\n<li>Su, H. Tong, and P. Ji, \u201cActivity recognition with smartphone sensors,\u201d <em>Tsinghua Science and Technology<\/em>, vol. 19, no. 3, pp. 235\u2013 249, 2014.<\/li>\n<li>-C. Haugstvedt and J. Krogstie, \u201cMobile augmented reality for cultural heritage: A technology acceptance study,\u201d in <em>Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on<\/em>. IEEE, 2012, pp. 247\u2013255.<\/li>\n<li>Yang, W. Yang, M. Denecke, and A. Waibel, \u201cSmart sight: a tourist assistant system,\u201d in <em>Wearable Computers, 1999. Digest of Papers. The Third International Symposium on<\/em>. IEEE, 1999, pp. 73\u201378.<\/li>\n<li>B. Eisenman, E. Miluzzo, N. D. Lane, R. A. Peterson, G.-S. Ahn, and A. T. Campbell, \u201cBikenet: A mobile sensing system for cyclist experience mapping,\u201d <em>ACM Transactions on Sensor Networks (TOSN)<\/em>, vol. 6, no. 1, p. 6, 2009.<\/li>\n<li>Kranz, A. MoLler, N. Hammerla, S. Diewald, T. Pl\u00a8 oTz, P. Olivier,\u00a8 and L. Roalter, \u201cThe mobile fitness coach: Towards individualized skill assessment using personalized mobile devices,\u201d <em>Pervasive and Mobile Computing<\/em>, vol. 9, no. 2, pp. 203\u2013215, 2013.<\/li>\n<li>Althoff, R. W. White, and E. Horvitz, \u201cInfluence of pokemon go on\u00b4 physical activity: study and implications,\u201d <em>Journal of medical Internet research<\/em>, vol. 18, no. 12, 2016.<\/li>\n<li>Thomas, \u201cChallenges of making outdoor augmented reality games playable,\u201d in <em>2nd CREST Workshop on Advanced Computing and Communicating Techniques for Wearable Information Playing<\/em>, 2003.<\/li>\n<li>Zhou, H. B.-L. Duh, and M. Billinghurst, \u201cTrends in augmented reality tracking, interaction and display: A review of ten years of ismar,\u201d in <em>Proceedings of the 7th IEEE\/ACM International Symposium on Mixed and Augmented Reality<\/em>. IEEE Computer Society, 2008, pp. 193\u2013202.<\/li>\n<li>Pascoal, R. Ribeiro, F. Batista, and A. de Almeida, \u201cAdapting speech recognition in augmented reality for mobile devices in outdoor environments,\u201d in <em>OASIcs-OpenAccess Series in Informatics<\/em>, vol. 56. Schloss Dagstuhl-Leibniz-Zentrum fuer Informatik, 2017.<\/li>\n<li>Wang, Y. He, F. R. Yu, Q. Chen, and L. Tang, \u201cIntegration of networking, caching and computing in wireless systems: A survey, some research issues and challenges,\u201d <em>IEEE Communications Surveys &amp; Tutorials<\/em>, 2017.<\/li>\n<li>T. Azuma, \u201cThe most important challenge facing augmented reality,\u201d <em>PRESENCE: Teleoperators and Virtual Environments<\/em>, vol. 25, no. 3, pp. 234\u2013238, 2016.<\/li>\n<li>\u2014\u2014, \u201cThe challenge of making augmented reality work outdoors,\u201d <em>Mixed reality: Merging real and virtual worlds<\/em>, pp. 379\u2013390, 1999.<\/li>\n<li>B. Craig, <em>Understanding augmented reality: Concepts and applications<\/em>. Newnes, 2013.<\/li>\n<li>Hastie and R. Tibshirani, \u201c&amp; friedman, j.(2008). the elements of statistical learning; data mining, inference and prediction.\u201d<\/li>\n<li>D. Sawyer, V. S. Finomore, A. A. Calvo, and P. A. Hancock, \u201cGoogle glass: A driver distraction cause or cure?\u201d <em>Human factors<\/em>, vol. 56, no. 7, pp. 1307\u20131321, 2014.<\/li>\n<li>-L. Chi, S.-C. Kang, and X. Wang, \u201cResearch trends and opportunities of augmented reality applications in architecture, engineering, and construction,\u201d <em>Automation in construction<\/em>, vol. 33, pp. 116\u2013122, 2013.<\/li>\n<li>C. C. Roza and O. A. Postolache, \u201cCitizen emotion analysis in smart city,\u201d in <em>Information, Intelligence, Systems &amp; Applications (IISA), 2016 7th International Conference on<\/em>. IEEE, 2016, pp. 1\u20136.<\/li>\n<li>C. Sofia, S. Firdose, L. A. Lopes, W. Moreira, and P. Mendes, \u201cNsense: A people-centric, non-intrusive opportunistic sensing tool for contextualizing social interaction,\u201d 2016.<\/li>\n<li>G. Chowdhury, \u201cNatural language processing,\u201d <em>Annual review of information science and technology<\/em>, vol. 37, no. 1, pp. 51\u201389, 2003.<\/li>\n<li>Kitamura, H. Naito, T. Kimura, K. Shinohara, T. Sasaki, and H. Okumura, \u201cComparison between binocular and monocular augmented reality presentation in a tracing task,\u201d <em>Journal of the Institute of Image Information and Television<\/em>, vol. 69, no. 10, pp. J292\u2013J297, 2015.<\/li>\n<li>Van Krevelen and R. Poelman, \u201cA survey of augmented reality technologies, applications and limitations,\u201d <em>International Journal of Virtual Reality<\/em>, vol. 9, no. 2, p. 1, 2010.<\/li>\n<li>M. S. Pascoal <em>et al.<\/em>, \u201cRealidade aumentada nos desportos outdoor: desenho, implementac\u00b8ao e avalia\u00e7\u00e3o de prot\u00f3tipo,\u201d Master\u2019s thesis, 2017.\u00b4<\/li>\n<li>D. Incel, M. Kose, and C. Ersoy, \u201cA review and taxonomy of activity recognition on mobile phones,\u201d <em>BioNanoScience<\/em>, vol. 3, no. 2, pp. 145\u2013 171, 2013.<\/li>\n<li>Huggins-Daines, M. Kumar, A. Chan, A. W. Black, M. Ravishankar, and A. I. Rudnicky, \u201cPocketsphinx: A free, real-time continuous speech recognition system for hand-held devices,\u201d in <em>Acoustics, Speech and Signal Processing, 2006. ICASSP 2006 Proceedings. 2006 IEEE International Conference on<\/em>, vol. 1. IEEE, 2006, pp. I\u2013I.<\/li>\n<li>K. Rachuri, M. Musolesi, C. Mascolo, P. J. Rentfrow, C. Longworth, and A. Aucinas, \u201cEmotionsense: a mobile phones based adaptive platform for experimental social psychology research,\u201d in <em>Proceedings of the 12th ACM international conference on Ubiquitous computing<\/em>. ACM, 2010, pp. 281\u2013290.<\/li>\n<li>Satyanarayanan, P. Bahl, R. Caceres, and N. Davies, \u201cThe case for vm-based cloudlets in mobile computing,\u201d <em>IEEE pervasive Computing<\/em>, vol. 8, no. 4, 2009.<\/li>\n<li>Pascoal, Rui Miguel, Ana de Almeida, and Rute C. Sofia. <em>&#8220;Activity recognition in outdoor sports environments: smart data for end-users involving mobile pervasive augmented reality systems.&#8221;<\/em> Adjunct Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers. 2019.<\/li>\n<\/ul>\n<p>[\/vc_custom_heading][\/vc_column][\/vc_row]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rui Pascoal<br \/>\nDOI:\u00a010.31112\/kriativ-tech-2018-01-26<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[68],"tags":[],"_links":{"self":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66097"}],"collection":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66097"}],"version-history":[{"count":5,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66097\/revisions"}],"predecessor-version":[{"id":66143,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=\/wp\/v2\/posts\/66097\/revisions\/66143"}],"wp:attachment":[{"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66097"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66097"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.kriativ-tech.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66097"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}